2026-27 SEASON OFFICIAL RULE BOOK
Apply to all SGB Tournaments
Apply to all SGB Tournaments
RULES BASIS: Modified NCAA Women’s Basketball Rules.
FORMAT: Four 10-minute quarters. 2 minutes per overtime (OT).
GAME CLOCK: Running clock except stop clock for the last 15 seconds of Q1, Q2, and Q3, the last 2:00 of Q4, and all OT periods.
SHOT CLOCK: 30 seconds. No 20-second reset.
BREAKS: Quarter break: 1 minute; Halftime: 3 minutes. SGB may shorten breaks due to significant delays.
POSSESSION: Q1 and every OT begin with a jump ball. Q2, Q3, and Q4 begin with alternating possession.
TIMEOUTS: Two 60-second timeouts per half. No first-half carryover. Unused second-half timeouts carry into OT; each OT adds one timeout.
BONUS: Two free throws beginning with the 5th team foul of each quarter. No 1-and-1. Q4 team fouls carry into OT.
GAME START / DELAY: A team needs 4 eligible, checked-in, properly uniformed players to start. Any team-caused delay results in 1 point to the opponent per complete minute of delay. See below for delay and forfeit procedures.
COACH’S CHALLENGE: One per team. Applies only to defined table-record/table-operation errors; referee judgment calls are not challengeable. No timeout is required to initiate. See below for scope, evidence, and penalties.
OFFICIAL JERSEY POLICY: Players must comply with the SGB jersey/uniform requirements. Non-compliance may result in ineligibility until corrected, an administrative fee, an Administrative Technical, and/or delay points. See below for details.
SHE GOT BUCKETS EVENT COMMITTEE AND ADVISORY BOARD
2026-2027 SEASON EVENT COMMITTEE
Lin Yang, Event Committee Co-lead
Charlotte Hu, Event Committee Co-lead
Lily Jiang, Event Manager
2026-2027 SEASON TOURNAMENT ADVISORY BOARD
Ethan Nam, Co-commissioner of JP League
Jack Lau, New York Lady Rockits Coach, IAABO certified referee
Kailey Boyd, Assistant Director of Athletics, The Nightingale-Bamford School
Cathy Scott, Chief Operating Officer, Team Thry
Steve Hooper, Head Coach, Miracle Basketball
2026-2027 SEASON PLAYER ADVISORY BOARD
Jiayi Lu, University of Michigan
Nafeisha Aini, University of Southern California
Xiaodong Zhang, Duke University
Zhao Li, Boston Funwee
Xiwen Jin, Blue Whales
Last Updated: September 24, 2026
Current Version: 2026.09.24
The She Got Buckets (SGB) Chinese Women’s College Basketball League exists to promote high-level competition, personal growth, teamwork, and sportsmanship among collegiate women in China and North America. These Official Rules and Guidelines govern the administration and conduct of gameplay for the 2026-2027 rules cycle.
All participants, coaches, team representatives, and officials are responsible for reading and understanding these rules before competition. SGB competitions follow the SGB Official Rules Book when SGB expressly addresses a matter. When this Rules Book does not address a matter, the applicable NCAA Women’s Basketball Rule applies. SGB may issue written event-specific clarifications before competition; staff may not create or waive a rule during competition.
For questions, please contact: info@shegotbuckets.org
1. Number of Player
A team may start with at least four eligible, checked-in, properly uniformed, and ready players. If a team has fewer than four such players at the scheduled start time, the opponent receives one administrative point for each complete minute of team-caused delay. The game begins as soon as the fourth eligible and ready player is available. If the team still cannot field four eligible and ready players by the end of the first half, the game is recorded as a 0-20 loss.
During the match, if a team has fewer than 5 players ready to play on the court due to player injuries or other reasons, but still has 2 or more players, the match will continue. If there are fewer than 2 players, the team should forfeit the match due to insufficient players. If the team judged to be winning at the time of the match's interruption, their score at the moment of interruption shall stand. If the team judged to be winning is not leading, the score shall be recorded as 2:0 in favor of the opposing team.
Withdrawal: If a team withdraws from the match temporarily, their opponent will win with a score of 20:0.
2. Uniform Requirements
See Official Jersey Policy Below.
3. Bench Conduct
Only the head coach is permitted to address game officials or the scorers’ table regarding rule interpretations, administrative matters, timing concerns, or corrections.
Assistant coaches, bench personnel, and players may not communicate with officials or table staff during the game except when authorized.
Failure to comply with this policy may result in a bench technical foul assessed to the offending team. All teams are expected to maintain professional decorum consistent with the principles of sportsmanship.
4. Substitution Procedure
All substitutes must report to the scorers’ table prior to entering the game and shall not step onto the court until beckoned by the officials. Failure to follow proper reporting procedures shall result in a team warning for the first violation.
Any subsequent violation shall result in a team technical foul. A substitute who enters without proper authorization during a live ball or dead-ball situation shall be subject to a delay-of-game penalty.
5. Gym Conduct
Food and Drink: Unless permitted by the facilities, please refrain from bringing food/drinks inside the gymnasium. In addition, please throw all garbage in their proper receptacles. Repeated violations will be penalized accordingly at the discretion of the SGB Team.
6. Roster Requirements
Roster Deadline: The final roster deadline is generally one (1) week before the tournament. The specific deadline for each event will be communicated by SGB. After the published deadline, the roster is considered final and no player additions, removals, or substitutions are permitted except as expressly approved by SGB under rare and exceptional circumstances.
Waiver Requirement: A player is not considered successfully registered or included on the final roster unless all required waivers have been properly submitted by the roster deadline. Listing a player's name on the roster without a completed waiver does not constitute a valid roster submission.
Exceptional Circumstances: Post-deadline roster changes are approved only in rare and exceptional circumstances at SGB's discretion. The injury, illness, withdrawal, scheduling conflict, or unavailability of an individual player does not by itself qualify. In particular, if a team would still have eight (8) or more eligible players, a request to add a replacement player will generally not be approved.
Recommended Roster Size: SGB strongly recommends that each team register at least nine (9) players by the roster deadline to account for potential injuries, illness, travel issues, or other unexpected player unavailability.
Jersey Number Changes: Changes to a registered player's jersey number do not constitute a roster change. However, all number changes must be reported to SGB and are subject to the timing requirements and applicable fees under Section V.4 – Jersey Number Rules.
7. Check-In
All players must present photo identification (passport, driver’s license, or photo student ID) at check-in. ID must match the name on the roster. Players who do not complete check-in will not be permitted to participate.
1. Game Format
SGB uses four 10-minute quarters. Q1 and each overtime period begin with a jump ball; Q2, Q3, and Q4 begin with an alternating-possession throw-in. The game clock normally runs except for the final 15 seconds of Q1, Q2, and Q3, the final 2:00 of Q4, and all overtime periods, which use stop-clock rules. Halftime is three minutes; quarter breaks are one minute; each overtime is two minutes.
In summary:
FORMAT: Four quarters, 10 minutes each.
POSSESSION: Q1 and every OT begin with a jump ball. Q2, Q3, and Q4 begin with alternating possession.
TIMEOUTS: Each team has TWO timeouts per half. Each timeout is 60 seconds. Timeouts do NOT carry over from the first half to the second."
BONUS: The opposing team will shoot two free throws ON the 5th team foul (so after the 4th team foul, the next one will be bonus). There is no 1-and-1 rule.
GAME CLOCK: Running clock except during the final 15 seconds of Q1, Q2, and Q3, the final 2:00 of Q4, and all overtime periods. During the running-clock phase, stop the clock only when the referee signals or directs a stop for a timeout, Coach’s Challenge or record review, injury/blood/concussion situation, disqualified-player replacement, equipment failure, administrative correction, ejection/security matter, or other safety/administrative reason. Normal stop-clock procedures apply during each designated stop-clock period.
OT: 2 min OT is applied with a stop clock.
2. Shot Clock
SGB uses a physical 30-second shot clock for all games.
Apply NCAA Women’s Basketball shot-clock conditions, except that any NCAA situation requiring a reset to 20 seconds is reset to 30 seconds under SGB rules. When NCAA requires no reset, the shot clock continues with the unexpired time.
SGB does not use a 20-second shot-clock setting during the 2026-2027 rules cycle.
3. Timeouts
Each team shall be granted TWO 60-second timeouts per half, and timeouts shall not carry over from the first half to the second half.
During each overtime period, a team shall receive one 60-second timeout, in addition to any unused timeouts remaining from the second half.
During the final 59.9 seconds of the fourth quarter or of any overtime period, if a team in legal backcourt possession calls a timeout before the ball has been advanced into the frontcourt, that team may elect to inbound the ball at the 28-foot mark on either sideline.
4. Game Administration & Statistics
The designated official scorebook is the authoritative table record and controls unless the referee has definite information supporting a correction. If a paper scorebook is designated, the paper scorebook is official and the SGB app is a secondary digital/statistical record. If no paper scorebook is used, the complete designated SGB app game record is the official scorebook. The wall scoreboard is the official public display but is not the authoritative score record. Each team should maintain the same SGB Score Sheet contemporaneously for verification and Coach’s Challenge evidence. The referee approves the final score after all known scorebook discrepancies and Correctable Errors have been resolved.
5. Coach’s Challenge
Each team has one Coach’s Challenge per game. The challenge is a review of table-record or table-operation errors; it is not a replay challenge and may not be used to re-officiate a referee judgment. Only the head coach may expressly initiate a formal challenge. Once formally initiated, the challenge is consumed regardless of outcome.
A team should report a suspected discrepancy at the first reasonable dead-ball opportunity. If the table identifies and corrects an obvious error through the normal correction process, no Coach’s Challenge is used. A formal challenge begins only when the head coach expressly requests review and identifies the quarter/overtime, approximate game time, player number if applicable, exact disputed event, requested correction, and its location on the team’s contemporaneous SGB Score Sheet. A video timestamp or clip should also be provided when available.
A team may challenge even if it has no timeout remaining. A successful challenge results in the verified correction and no timeout charge. An unsuccessful challenge costs one timeout. If the team has no timeout remaining, assess an Excessive Timeout Team Technical under the applicable rule.
Reviewable matters are: wrong-team, wrong-player, missing, duplicate, or arithmetic score entries; wrong-player or incorrect individual-foul totals; team-foul or bonus-status errors; wrong-team, missing, duplicate, or incorrect timeout records; alternating-possession arrow errors; and game-clock or shot-clock table-operation errors when definite information exists. Referee judgment calls—including foul/no-foul, block/charge, travel, out-of-bounds, backcourt, continuation, and F1/F2 classification—are not reviewable.
The Table Lead is the primary reviewer and decision-maker for a table-record challenge. The target review time is one minute and the maximum is three minutes. If the team has not identified the disputed event and evidence sufficiently to locate it within three minutes, the challenge is unsuccessful for insufficient identifiable evidence. The referee becomes involved when the Table Lead cannot resolve the matter within three minutes, the issue requires basketball-rule or game-resumption administration, or the referee has definite information supporting a correction under NCAA Rule 2-9. The Table Lead documents the evidence, outcome, correction, timeout or technical consequence, and resumption of play.
1. Correctable Errors
For SGB purposes, “Correctable Errors” is an umbrella term covering score and bookkeeping mistakes; individual-foul record mistakes; team-foul and bonus mistakes; timeout-record mistakes; game-clock mistakes; shot-clock mistakes; alternating-possession mistakes; and the correctable errors defined by NCAA Rule 2-12.
The designated official scorebook controls unless the referee has definite information supporting a correction. The Table Lead may compare the team’s contemporaneous SGB Score Sheet, complete app game record, timer information, and available clear video when reviewing a table-record issue.
Correct verified errors as soon as permitted by the applicable SGB or NCAA rule. Routine obvious table errors may be corrected without requiring a team to use its Coach’s Challenge.
2. Administrative Stoppages
When play is interrupted for administrative purposes—including injury timeout, scorebook review, Coach’s Challenge review, or timing correction—the game shall resume at the Point of Interruption unless specific league procedures mandate an alternative inbound location.
Advance-the-ball situations shall follow the conditions and restrictions outlined in Section II.
3. Delay Situations
Administrative delays required for scoring, timing, equipment, medical, safety, or officiating reasons are not charged to a team unless the delay is team-caused or is separately penalized under an applicable rule.
At the scheduled start, a team must have at least four eligible, checked-in, properly uniformed, and ready players. A team-caused delay results in one administrative point to the opponent for each complete minute. If at least four players are ready, the game starts while any additional player resolves an individual uniform or clearance issue, and no game-start delay points are charged. Scoreboard, shot-clock, venue, SGB equipment, referee, and medical-emergency delays are not team-caused. See Section I.1 Number of Players and Section I.6 Check-In.
1. Personal Fouls
A player is disqualified from the current game upon receiving a fifth foul that counts toward player disqualification, including personal fouls, Flagrant 1 fouls, and all technical fouls charged to the player. Disqualification at the five-foul threshold is not an ejection. Earlier ejection rules still apply, including:
Two Flagrant 1 fouls.
The maximum applicable technical-foul combination.
One technical foul plus one Flagrant 1 foul.
One Flagrant 2 foul.
Personal-foul principles otherwise follow the applicable NCAA Women’s Basketball Rules unless SGB expressly modifies them.
The principles of legal guarding position, verticality, and displacement shall apply as defined under NCAA Women’s Basketball standards.
2. Technical Fouls
Technical fouls follow the applicable NCAA Women’s Basketball Rules except where SGB expressly provides an administrative procedure.
A uniform or jersey issue does not automatically create a technical foul. Apply a technical only when an NCAA or SGB technical-foul rule is independently triggered. Two applicable technical fouls result in ejection. One player/substitute technical plus one Flagrant 1 also results in ejection. Head-coach direct and indirect technical combinations follow NCAA rules.
SGB administrative fees, administrative technical fouls, delay points, disqualification, and ejection are distinct consequences and must not be treated as interchangeable.
3. Flagrant Fouls
A flagrant foul is defined as excessive or severe contact or behavior that poses danger to an opponent or violates the spirit of sportsmanship. Flagrant fouls follow the applicable NCAA Women’s Basketball Rules.
In a game, a first Flagrant 1 does not eject the player. A second Flagrant 1 results in ejection. A Flagrant 2 results in immediate ejection. One player/substitute technical plus one Flagrant 1 also results in ejection.
Ejection removes the individual from the current contest and requires compliance with the applicable NCAA and SGB ejection procedures. Tournament-level suspension or additional discipline is determined separately by SGB after review; it is not automatically imposed solely because an ejection occurred.
The referee determines the on-court foul classification. SGB may review conduct afterward and impose additional tournament discipline when warranted.
4. Unsportsmanlike Conduct
Unsportsmanlike conduct—including taunting, verbal abuse, disrespect toward officials, or actions that escalate conflict—shall be penalized in accordance with SGB standards. Officials may issue technical fouls or eject individuals as necessary to maintain the integrity of the game.
Applicable to: All teams in the SGB Tournament Series
Teams are responsible for preparing uniforms in advance, bringing the correct Light and Dark jerseys, and confirming each player’s registered jersey number before competition.
The purpose of this policy is to identify and resolve jersey issues as early as possible so that players can participate. Teams are strongly encouraged to review their uniforms and registered numbers well before the event and to notify SGB as soon as a problem is identified.
If you are a first-time tournament participant, one simple and cost-effective option is to search for “reversible numbered pinnies.” Sets of numbered reversible jerseys are widely available and can usually be obtained quickly.
Whenever a jersey issue occurs, the team should first attempt to resolve the issue using its own compliant uniform. If the team cannot resolve the issue, SGB may provide an Emergency Jersey when available, subject to the procedures below.
SGB maintains only TWO Emergency Jersey Sets. Availability is first come, first served and is not guaranteed.
Still have questions? View this Jersey Policy Q&A and Examples and email info@shegotbuckets.org
1. PURPOSE OF THE POLICY
This policy is not profit-driven. Its purposes are to:
• Encourage teams to identify and resolve uniform problems before competition.
• Allow as many eligible players as possible to participate.
• Maintain competitive fairness.
• Ensure players and teams can be clearly identified by referees, opponents, and the Stats Table.
• Support accurate scorekeeping and statistics administration.
• Avoid unnecessary game delays.
Teams should notify SGB as early as possible if they anticipate a jersey, number, or color problem so that SGB can assist with a solution before game time.
2. BASIC JERSEY REQUIREMENTS
2.1 General Requirements
All players must comply with the following baseline requirements:
• Each player must wear the jersey number registered with SGB unless SGB approves a number change.
• Jersey numbers must be permanent, clean, readable, and clearly visible.
• Taped, handwritten, stickered, marked-over, or otherwise temporarily altered numbers are not permitted.
• Players on the same team must wear jerseys that are sufficiently matching in color and appearance to be clearly identifiable as one team.
• Each team must provide appropriate Light and Dark uniforms.
• Home Team → Light.
• Away Team → Dark.
• Shorts must not be excessively inconsistent or visually confusing relative to the rest of the team.
Any change to the normal Home-Light / Away-Dark assignment must be approved by SGB before game setup. Teams may not privately change the assigned colors without SGB approval.
2.2 Pregame Uniform Check
Jersey and uniform issues should be identified and resolved before the affected player participates.
Pregame review includes:
• Registered jersey number.
• Number visibility and permanence.
• Team jersey color and uniformity.
• Home/Away Light-Dark assignment.
• Contrast between the two teams.
• Missing jerseys.
• Shorts that are excessively inconsistent or create confusion.
Except for a registered-number mismatch that is not discovered until later, these issues should normally be resolved before play begins.
3. JERSEY COLOR, CONTRAST, AND TEAM UNIFORMITY
3.1 Matching Team Color
Team jerseys must be sufficiently matching in color and appearance to allow the team to be clearly identified.
Minor differences in design or shade are permitted.
Example:
• Acceptable: Most players wear dark red jerseys while one jersey is a slightly lighter shade of red.
• Not compliant: Most players wear orange jerseys while one player wears a black jersey.
The Stats Table determines whether a team satisfies SGB team-color and uniformity requirements.
3.2 Home / Away Color Assignment
Default assignment:
• Home Team → Light.
• Away Team → Dark.
Each team is responsible for arriving with the appropriate uniform options.
If a team knows in advance that it cannot meet its assigned Light/Dark requirement, it should notify SGB as early as possible so that the issue can be resolved before the event.
3.3 Opposing-Team Color Contrast
The two teams must wear uniforms that provide sufficient visual contrast.
If insufficient contrast can be corrected using either team’s own compliant alternate uniform, the teams must resolve the issue before play.
If BOTH teams have otherwise compliant uniforms but the available colors still do not provide sufficient contrast:
• Neither team is considered to have committed a jersey violation.
• The Home Team keeps its assigned uniform.
• The Away Team will use an available SGB Emergency Jersey Set.
• The Emergency Jersey is provided FREE OF CHARGE in this situation.
This free use applies because both teams were otherwise compliant and the Emergency Jersey is being used solely to resolve the matchup contrast.
3.4 Individual Jersey-Color Problem
If one player’s jersey does not sufficiently match the rest of the team:
1. The team should first provide that player with its own compliant matching jersey.
2. If the team cannot resolve the issue and the team’s uniform color is compatible with the Black/White SGB Emergency Jersey, the affected player may use an individual SGB Emergency Jersey.
3. If an individual Black/White Emergency Jersey would itself create a team-color mismatch, the entire team must change into an SGB Emergency Jersey Set if the team wishes to use the Emergency Jersey Program.
4. If the issue cannot be resolved and no appropriate Emergency Jersey is available, the affected player may not participate until the issue is resolved.
3.5 Team-Wide Jersey Non-Uniformity
If the Stats Table determines that a team’s jerseys are severely non-uniform:
1. The team must first attempt to correct the issue using its own compliant uniforms.
2. If the team cannot do so, the entire team may change into an available SGB Emergency Jersey Set.
3. If no Emergency Jersey Set is available, the team must obtain another compliant uniform solution before participating.
3.6 Shorts
Shorts are part of the SGB Jersey Program.
Shorts that are overly flashy or create confusion for the Stats Table or the opposing team are not compliant.
For College League, Shorts are required to be the same dominant color for all players on the team. This applies to non-final tournaments (e.g., Northern, Southern)
If a shorts issue is identified before play:
• The player should first change into compliant shorts.
• If the player corrects the issue before participating, there is no monetary penalty.
• If the player cannot correct the shorts issue, the Jersey Violation Fee applies:
- $50 per player, per game.
- Maximum $100 per player per tournament.
After the applicable fee is assessed, the player may participate.
4. JERSEY NUMBER RULES
4.1 Registered Number
Each player must wear the jersey number registered with SGB unless SGB has approved a change.
Temporary number alterations using tape, marker, stickers, handwriting, or similar methods are not permitted.
Other numerical requirements not expressly modified by SGB follow the applicable NCAA Women’s Basketball Rules.
4.2 Number Change Requested at Least 48 Hours Before Tip-Off
A team that needs to change a player’s registered jersey number must notify SGB at least 48 hours before tip-off (email info@shegotbuckets.org).
If the change is approved at least 48 hours before tip-off:
• SGB updates the player’s registered number.
• The player may use the approved new number.
• No SGB jersey penalty applies.
4.3 Number Change Requested Less Than 48 Hours Before Tip-Off
If a team requests a registered-number change less than 48 hours before tip-off:
A. If the team provides its own compliant jersey with the new number:
• SGB may approve the new number.
• The SGB Jersey Violation Fee applies:
- $50 per player, per game.
- Maximum $100 per player per tournament.
B. If the team cannot provide a compliant jersey and uses the SGB Emergency Jersey Program:
• The Emergency Jersey rules in Section 6 apply.
• If the Emergency Jersey requires a different number, SGB will approve and record the Emergency Jersey number before participation.
• The number change caused solely by use of the Emergency Jersey does NOT create an additional number-change fee.
• The Emergency Jersey rental replaces the $50 Jersey Violation Fee for the same underlying jersey issue.
Any NCAA administrative penalty that applies because the roster/scorebook change occurs after the applicable NCAA deadline remains applicable.
4.4 Wrong Registered Number Discovered After Play Has Begun
If a player has already participated and is then discovered to be wearing a jersey number different from the player’s registered or previously approved number:
1. Stop and address the issue at the next appropriate dead-ball opportunity.
2. Confirm the player’s identity and actual jersey number.
3. Correct the official scorebook/roster record as required.
4. Apply the applicable NCAA Administrative Technical for an unauthorized roster/number change.
Under the applicable NCAA Administrative Technical procedure:
• Two free throws are awarded to the opponent.
• Play resumes at the Point of Interruption.
• The Administrative Technical does not count toward the team-foul total.
Ref: NCAA Women’s Basketball Rule 10-12.2(b).
For the SGB monetary consequence:
A. If the team resolves the issue using its own compliant jersey/number:
• $50 per player, per game.
• Maximum $100 per player per tournament.
B. If an SGB Emergency Jersey is required:
• The Emergency Jersey Program applies.
• Standard rental is $100 per team per tournament.
• No additional $50 Jersey Violation Fee is charged for the same underlying issue.
• No additional number-change fee is charged solely because use of the Emergency Jersey changes the player’s number.
The NCAA Administrative Technical remains separate from the SGB monetary fee/rental and is still administered when applicable.
4.5 Non-Compliant Number Display
The following are not permitted:
• Taped numbers.
• Handwritten numbers.
• Stickered numbers.
• Numbers changed with marker.
• Temporary number alterations.
• Partial or obscured numbers.
If identified before participation:
1. The team must first correct the problem using its own compliant jersey.
2. If the team’s solution requires changing the player’s registered number, apply Section 4.2 or 4.3 as applicable.
3. If the team cannot provide a compliant jersey, the Emergency Jersey Program may be used.
4. If no compliant solution is available, the affected player may not participate until the issue is resolved.
5. SGB JERSEY VIOLATION FEE
5.1 Standard Fee
Unless otherwise stated in this policy, the SGB Jersey Violation Fee is:
• $50 per affected player, per game.
• Maximum $100 per affected player, per tournament.
The purpose of the fee is to encourage advance preparation and reduce administrative disruption. It is not intended to prevent players from participating when a compliant solution can be found.
5.2 When the Fee Does Not Apply
No Jersey Violation Fee is charged when:
• A jersey/uniform issue is corrected before participation and the policy specifically provides for correction without penalty.
• A registered-number change is approved at least 48 hours before tip-off.
• Both teams have compliant uniforms but insufficient contrast requires the Away Team to use an SGB Emergency Jersey.
• The same underlying jersey issue is resolved through a PAID SGB Emergency Jersey rental.
The SGB Jersey Violation Fee and paid Emergency Jersey rental do not stack for the same underlying jersey issue.
5.3 Emergency Jersey and Number Changes
If use of an SGB Emergency Jersey causes one or more players to use different numbers:
• SGB will approve and record the temporary Emergency Jersey numbers.
• No additional number-change fee is charged solely because of those Emergency Jersey numbers.
Any applicable NCAA Administrative Technical remains separate from the monetary fee/rental.
6. SGB EMERGENCY JERSEY PROGRAM
6.1 Emergency Jersey Inventory
SGB maintains TWO Black/White reversible Emergency Jersey Sets for tournament use.
• Emergency jerseys are numbered 1–12.
• Availability is first come, first served.
• Availability is not guaranteed.
• Emergency jerseys must be returned after use.
• Failure to return SGB jerseys may result in replacement charges.
6.2 Standard Emergency Jersey Rental
When a team needs an SGB Emergency Jersey because of its own jersey/uniform problem:
• Rental fee: $100 per team, per tournament.
The $100 rental covers the team’s use of the Emergency Jersey Program for that tournament.
The Emergency Jersey rental replaces the SGB monetary Jersey Violation Fee arising from the same underlying jersey issue.
6.3 Individual Emergency Jersey Use
A whole team does NOT automatically need to change because one player has a jersey problem.
If:
• Only one player has a jersey issue; and
• A Black or White SGB Emergency Jersey sufficiently matches that player’s team uniform,
only the affected player needs to change.
If the available Emergency Jersey has the SAME number as the player’s registered number:
• The individual Emergency Jersey may be used FREE OF CHARGE.
If the available Emergency Jersey requires the player to use a DIFFERENT number:
• The standard $100 per-team, per-tournament Emergency Jersey rental applies.
• SGB approves and records the Emergency Jersey number.
• No additional number-change fee applies.
6.4 When the Whole Team Must Change
If an individual Black/White Emergency Jersey would not sufficiently match the team’s existing uniform color, a single player may not wear the Emergency Jersey by themselves.
If the team wishes to use the SGB Emergency Jersey solution:
• The entire team must change into the Emergency Jersey Set.
• Standard rental: $100 per team, per tournament.
Example:
A team wearing red uniforms cannot have one player participate in a Black/White SGB jersey if doing so creates a team-color mismatch. If the team cannot otherwise solve that player’s jersey problem, the entire team may change into the SGB Emergency Jersey Set.
6.5 Whole-Team Color or Uniform Problem
If a team:
• Does not have an appropriate assigned Light/Dark uniform;
• Has severely non-uniform jerseys; or
• Otherwise cannot provide a compliant team uniform,
the team must first attempt to resolve the problem using its own uniforms.
If it cannot:
• The entire team may use an available SGB Emergency Jersey Set.
• Standard rental: $100 per team, per tournament.
• No additional per-player Jersey Violation Fee is charged for the same underlying problem.
6.6 Free Contrast Resolution
If BOTH teams have compliant uniforms but their available uniforms do not provide sufficient contrast:
• Home remains in its assigned uniform.
• Away changes into an available SGB Emergency Jersey Set.
• Emergency Jersey use is FREE.
• No Jersey Violation Fee applies.
This is a matchup-resolution procedure, not a jersey violation.
6.7 No Emergency Jersey Available
If a player or team cannot resolve a jersey problem using its own compliant uniform and no appropriate SGB Emergency Jersey is available:
• The affected player may not participate until the individual issue is resolved; or
• If the problem affects the entire team, the team may not begin or resume participation until a compliant team-uniform solution is available.
7. STRICT JERSEY REQUIREMENTS — SGB COLLEGE LEAGUE NATIONAL FINAL
The National Final uses a higher uniform standard to promote professionalism and accurate game administration.
Each team must bring:
• One complete Light uniform set (jersey and shorts).
• One complete Dark uniform set (jersey and shorts).
• Identical or substantially identical jersey styles for all players on the team.
• Shorts of the same dominant color for all players on the team. Minor trim or design differences are permitted.
• Permanent printed numbers on both the front and back.
Teams should resolve any National Final uniform issue with SGB before arriving at the event.
The Emergency Jersey Program remains available subject to inventory and the procedures in Section 6.
8. GAME START AND DELAY
8.1 Individual Player Issue
If only one player has an unresolved jersey/uniform issue but the team still has at least FOUR eligible, checked-in, properly uniformed, and ready players:
• The game begins as scheduled.
• The affected player does not participate until the jersey issue is resolved.
• Once the issue is resolved, the player may enter through the normal substitution procedure.
No game-start delay is charged solely because that individual player is resolving a jersey issue while the team has four ready players.
8.2 Team-Wide Issue
If:
• The jersey issue affects the entire team; or
• One player’s issue requires the entire team to change uniforms and the team chooses to make that change,
the team must complete the change as quickly as possible.
If the uniform change causes a team-caused delay to the scheduled start or resumption of play:
• The opponent receives ONE administrative point for each COMPLETE minute of delay.
See the Game Start / Minimum Players & Delay provisions for the full delay procedure.
9. AUTHORITY
For administration of this policy:
• The Stats Table / Table Lead determines SGB jersey-color, team-uniformity, number-display, and shorts compliance.
• Game officials determine whether the two teams provide sufficient visual contrast for play and administer applicable NCAA technical fouls.
• SGB administers number approvals, Jersey Violation Fees, and the Emergency Jersey Program.
Teams should report anticipated jersey issues to SGB as early as possible. The goal of this policy is to resolve problems before game time and allow eligible players to participate whenever a compliant solution is available.
DISCLAIMER
All specific in-game rulings shall be subject to the judgment and discretion of the officiating referees. The She Got Buckets (SGB) League retains the sole and final right of interpretation for all rules and policies contained in this document. Depending on the nature, level, or operational needs of a given event, SGB may implement adjustments or provide event-specific clarifications to certain provisions.
Prior to competition, SGB will issue captain’s instructions and staff instructions to highlight points of emphasis and ensure consistent rule administration.Any rules or procedures not expressly addressed in this Rulebook shall follow the most recent edition of the SGB Women’s Basketball Rules, which can be accessed at: https://ncaapublications.com/products/2025-26-and-2026-27-ncaa-womens-basketball-rules-book-online-only